Tuesday, October 29, 2013

Solid Drawing

Solid Drawing is checking the animation to make sure that there are no faults within your work. This usually turning it into black to see if there is anything wrong with the animation.

Principles of Animation - Staging

Staging is how we set up the scene where we put the camera, because depending on how we set up the scene or how we set up the camera we can amplify the effect of the animation that is being presented.

Principles of Animation - Anticipation

Anticipation is the build-up effect before a character takes an action, without anticipation you lose realism to the animation. Anticipation is the build of of an action instead of an instant action. Anticipation can improve the excitement of the scene.

Principles of Animation - Appeal

Appeal for personality is setting the characters pose to add personality into a scene or animation.

Principles of Animation - Ease in Ease out

In ease in ease out we want the animation to run smoothly from one frame to the next in order to keep the realism of the animation. In Ease in Ease out lesson 1, we learn about rubber. Not really, ease in ease out is meant to add subtleties into the animation and such as ease into the next animation ease out of the next animation. It keeps a more natural pace inside an animation. In lesson 2 we learn the inverse of this ease out and then ease in. Ease into one motion then out the other.

Principles of Animation - Arcs

Animation of arcs mostly improves the characters realism. In lesson 1 a, we showed the movement path to improve the animation of the character that was moving back by having the arc become more natural foot movements rather than unnatural foot movements.

Animation of arcs in lesson 2, is about subtle arcs such as the slight turning of a head to improve realism as well as maybe amplify emotion.


Principles of Animation - Exaggeration



Exaggeration in animation is not necessary distortion but modifying the body just slightly so that it amplifies the effect of an emotion, emotion of an action, or etc.

This lesson we learned how to open the curve editor in 3ds max and modify the eyebrows and eye lids to amplify character. To show controls you use manage layers. We also learned how to move individual key frames inside the curve editor to our liking generally on the z zero position

Wednesday, October 9, 2013

Side Comments

Lesson 2 Weight needs to be factored in if we want to make it look more believable.
Lesson 3 Timing for Readibility we want timing to just be right so that way the audience does not lose interest whether it be too fast or too slow.
Lesson 4 Contrast breaking up the Ryethem of the speed of the animation so it is not too boring for the user.
Lesson 5, 6 Pose to Pose is the more efficient way to animation time saving.Pose to Pose follows explicit instructions from the director and each pose is done at each specified frame.
Pose to pose focuses more on time saving.
Lesson 7 Straightahead is loose but can be adjusted.
Lesson 8 Bridging between straightahead and Pose to Pose can produce smoother results.
Lesson 9 Follow through and overlapping action - any appendages that stop does not mean that the following appendages wll stop at the same time, inother words you have a chain reaction of stopping (graddual) rather an all stop.
Lesson 10 To become a master animator study life in the fullest depth so you really understand the 12 principles.
Lesson 11 Secondary actions are minor actions often confused with Follow Through and Overlapping. Secondary Actions are usually subtle changes to the character.
Lesson 12 Exaggeration is usually produced to amplify the emotion but not necessary blown out of proportion.
Lesson 13 Natural creature movements usually have an arc to them.

exaggeration


squash and Stretch


Secondary


Follow through Overlapping


Pose to Pose with Straight Ahead.


timeandspacing


Minor Rigging